Abstract
Video games are starting to be used to support civic learning and engagement. Moreover, games are being used to crowdsource solutions to real-world problems; however, few of these games address civic problems and engage adolescents and young adults. In this paper, I explore designing and using games for real-world civic problem-solving, as well as for supporting civic engagement among young adults. Using a design analysis approach, I investigate six video games and propose 20 initial design elements for use in creating and implementing civic problem- solving games. These include principles such as: using authentic civic problems, data, and tools; enabling the comparison and verification of solutions to civic problems; and facilitating interaction with multiple civic-related solutions, perspectives, and roles.
Recommended Citation
Schrier, Karen
(2018)
"Using Games to Solve Real-World Civic Problems: Early Insights and Design Principles,"
Journal of Community Engagement and Higher Education: Vol. 10:
Iss.
1, Article 2.
Available at:
https://scholars.indianastate.edu/jcehe/vol10/iss1/2
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Civic and Community Engagement Commons, Community-Based Learning Commons, Community Psychology Commons, Scholarship of Teaching and Learning Commons, Service Learning Commons, Social and Philosophical Foundations of Education Commons